To break the rules, You must first master them!

Game Rules

  • Aggravation is a classic board game for 2 to 6 players. Here are the basic rules:

    Objective:

    Be the first player to move all your marbles from your starting area to your home area.

    Setup:

    1. Game Board: The board has a path with spaces leading to each player's home area.

    2. Marbles: Each player selects a color and takes four marbles of that color.

    3. Starting Positions: Players place their marbles in their respective starting areas.

    Gameplay:

    Rolling the Die: Players take turns rolling a single die.

    Moving Marbles:

    - You can move a marble from your starting area onto the board by rolling a 1 or a 6.

    - To move a marble, count the number of spaces equal to the number rolled. If you roll a 4 you must move backwards or trade with an opponent's marble if its already in play.

    Rolling Doubles:

    -Rolling double gives you another turn.

    Landing on Opponents:

    - If you land on a space occupied by an opponent's marble, that marble is sent back to their starting area.

    - You can only land on an opponent's marble if it’s not in their home area.

    Home Area:

    - Marbles must land exactly in the home area, based on the number rolled. If the number is too high, you must move a different marble if another marble is able to be moved.

    Winning the Game:

    - The first player to move all four marbles into their home area wins.

    Additional Rules:

    • Jumping Corners:

    - If you have a marble on a inside corner, and you roll a 5, you have the option to jump to the next inside corner.

    • Center Hole:

    - If your marble lands 1 move past an inside corner, you may land in the center. To get out of the center you must roll a 1 which allows you to exit the center to any inside corner.

    Enjoy the game!

  • Objective:

    Be the first player to move your pawn to the opposite side of the board.

    Setup:

    2 Player:

    - Each player selects a pawn and 10 fences.

    4 Player:

    - Each player selects a pawn and 5 fences.

    Starting Position:

    - Place your pawn on your side of the board. The other player does the same.

    Gameplay:

    Turns:

    - Players take turns in a clockwise direction.

    Moving Your Pawn:

    - On your turn, you can move your pawn one space forward, backward, left, or right (to an adjacent unoccupied space).

    - You may also jump over an adjacent pawn to land in the empty space immediately behind or beside it provided there is no fence block you.

    Placing Fences:

    - Instead of moving, you can place a fence to block your opponent’s path.

    - Fences must be placed between spaces and cannot completely block a pawn’s path to the opposite side of the board.

    - Players may move their pawn one square OR place one fence per turn.

    - Fences can not be moved after they are placed.

    Winning:

    - The first player to move their pawn to the side, opposite their starting side, wins the game.

    Additional Rules:

    - You cannot block your own and your opponent's pawn from reaching the other side.

    - A pawn cannot move if there’s no legal move available.

    Enjoy playing the Game!

  • Cribbage is a card game for 2 to 4 players, typically played with 2 players. Here are the basic rules:

    Objective:

    Be the first player to score 121 points over several rounds.

    Setup:

    1. Deck: Use a standard 52-card deck.

    2. Scoring Board: Use a cribbage board to keep score, which has pegs for tracking points.

    3. Deal: Each player is dealt 6 cards.

    Gameplay:

    Crib: Each player selects 2 cards to discard into a "crib," which is an extra hand that the dealer scores later.

    Cut the Deck: The non-dealer cuts the remaining deck, and the dealer reveals the top card. If this card is a Jack, the dealer scores 2 points (this is called "his nob").

    Play Phase:

    - Players take turns playing one card at a time, announcing the cumulative total of the played cards (must not exceed 31).

    Scoring occurs during this phase:

    End of Play: When no cards can be played without exceeding 31, the round ends.

    Scoring the Hands:

    Hands:

    After the play, players score their hands, which consist of the 4 cards in hand plus the cut card.

    Scoring Points:

    - 15s: 2 points for each combination of cards that sum to 15.

    - Pairs: 2 points for a pair, 6 for three of a kind, 12 for four of a kind.

    - Runs: Points for sequences (3 points for a run of 3, etc.).

    - Nobs: If you have the Jack of the same suit as the cut card, score 1 point.

    Scoring the Crib: The dealer scores the crib in the same way as a hand after both players have scored their hands.

    Winning:

    The first player to reach or exceed 121 points wins the game.

    Enjoy playing cribbage!

  • Objective:
    The goal of Peg Solitaire is to jump pegs/marbles over one another, removing the jumped peg or marble, until only one game piece remains on the board.

    Setup:

    1. Place all the game pieces on the board, leaving the central hole empty.

    The board should have a starting configuration where movers fill all positions except for the central hole.

    Basic Rules:

    1. Movement: A game piece can jump over an adjacent mover, landing in an empty hole directly on the opposite side. The jumped piece is then removed from the board.

    2. Goal: Continue jumping and removing pegs/marbles until only one mover remains on the board, ideally in the center.

    How to Play:

    1. Begin by examining the board and planning your first move. Look for any game piece that can jump over adjacent game pieces.

    2. To make a move, pick a mover, and check if it can jump over an adjacent mover into an empty space. If so, move the jumping mover and remove the jumped game piece.

    3. Keep making jumps over pegs/marbles and removing them, trying to eliminate as many as possible.

    4. The game ends when only one game piece remains on the board. Ideally, the last remaining marble or peg should be in the center space.

    Tips for Success:

    • Plan your moves carefully, especially early in the game. Each move impacts the availability of future moves.

    • Focus on clearing out game pieces from the edges and corners, as these positions can limit your options later in the game.

    • Try to maintain flexibility and avoid leaving groups of game pieces that cannot be moved or jumped over.

    Enjoy the challenge and test your strategic thinking with Solitaire!