Game Rules
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Aggravation Game Rules
Aggravation is a classic board game for 2 to 6 players. Here are the basic rules:
Objective:
Be the first player to move all your marbles from your starting area to your home area.
Setup:
- Game Board: The board has a path with spaces leading to each player's home area.
- Marbles: Each player selects a color and takes four marbles of that color.
- Starting Positions: Players place their marbles in their respective starting areas.
Gameplay:
Rolling the Die: Players take turns rolling a single die.
Moving Marbles:
- You can move a marble from your starting area onto the board by rolling a 1 or a 6.
- To move a marble, count the number of spaces equal to the number rolled. If you roll a 4 you must move backwards or trade with an opponent's marble if its already in play.
Rolling Doubles:
-Rolling double gives you another turn.
Landing on Opponents:
- If you land on a space occupied by an opponent's marble, that marble is sent back to their starting area.
- You can only land on an opponent's marble if it’s not in their home area.
Home Area:
- Marbles must land exactly in the home area, based on the number rolled. If the number is too high, you must move a different marble if another marble is able to be moved.
Winning the Game:
- The first player to move all four marbles into their home area wins.
Additional Rules:
- Jumping Corners:
- If you have a marble on a inside corner, and you roll a 5, you have the option to jump to the next inside corner.
- Center Hole:
- If your marble lands 1 move past an inside corner, you may land in the center. To get out of the center you must roll a 1 which allows you to exit the center to any inside corner.
Enjoy the game!
Cribbage Game Rules
Cribbage is a card game for 2 to 4 players, typically played with 2 players. Here are the basic rules:
Objective:
Be the first player to score 121 points over several rounds.
Setup:
- Deck: Use a standard 52-card deck.
- Scoring Board: Use a cribbage board to keep score, which has pegs for tracking points.
- Deal: Each player is dealt 6 cards.
Gameplay:
Crib: Each player selects 2 cards to discard into a "crib," which is an extra hand that the dealer scores later.
Cut the Deck: The non-dealer cuts the remaining deck, and the dealer reveals the top card. If this card is a Jack, the dealer scores 2 points (this is called "his nob").
Play Phase:
- Players take turns playing one card at a time, announcing the cumulative total of the played cards (must not exceed 31).
Scoring occurs during this phase:
End of Play: When no cards can be played without exceeding 31, the round ends.
Scoring the Hands:
Hands:
After the play, players score their hands, which consist of the 4 cards in hand plus the cut card.
Scoring Points:
- 15s: 2 points for each combination of cards that sum to 15.
- Pairs: 2 points for a pair, 6 for three of a kind, 12 for four of a kind.
- Runs: Points for sequences (3 points for a run of 3, etc.).
- Nobs: If you have the Jack of the same suit as the cut card, score 1 point.
Scoring the Crib: The dealer scores the crib in the same way as a hand after both players have scored their hands.
Winning:
The first player to reach or exceed 121 points wins the game.
Enjoy playing cribbage!
Quoridor Game Rules
Objective:
Be the first player to move your pawn to the opposite side of the board.
Setup:
2 Player:
- Each player selects a pawn and 10 fences.
4 Player:
- Each player selects a pawn and 5 fences.
Starting Position:
- Place your pawn on your side of the board. The other player does the same.
Gameplay:
Turns:
- Players take turns in a clockwise direction.
Moving Your Pawn:
- On your turn, you can move your pawn one space forward, backward, left, or right (to an adjacent unoccupied space).
- You may also jump over an adjacent pawn to land in the empty space immediately behind or beside it provided there is no fence block you.
Placing Fences:
- Instead of moving, you can place a fence to block your opponent’s path.
- Fences must be placed between spaces and cannot completely block a pawn’s path to the opposite side of the board.
- Players may move their pawn one square OR place one fence per turn.
- Fences can not be moved after they are placed.
Winning:
- The first player to move their pawn to the side, opposite their starting side, wins the game.
Additional Rules:
- You cannot block your own and your opponent's pawn from reaching the other side.
- A pawn cannot move if there’s no legal move available.
Enjoy playing the Game!
Peg Solitaire Game Rules
Objective:
The goal of Peg Solitaire is to jump pegs over one another, removing the jumped peg, until only one peg remains on the board.
Setup:
- Place all the pegs on the board, leaving the central hole empty.
The board should have a starting configuration where pegs fill all positions except for the central hole.
Basic Rules:
- Movement: A peg can jump over an adjacent peg, landing in an empty hole directly on the opposite side. The jumped peg is then removed from the board.
- Goal: Continue jumping and removing pegs until only one peg remains on the board, ideally in the center.
How to Play:
- Begin by examining the board and planning your first move. Look for any pegs that can jump over adjacent pegs.
- To make a move, pick a peg, and check if it can jump over an adjacent peg into an empty space. If so, move the jumping peg and remove the jumped peg.
- Keep making jumps over pegs and removing them, trying to eliminate as many as possible.
- The game ends when only one peg remains on the board. Ideally, the last remaining peg should be in the center space.
Tips for Success:
- Plan your moves carefully, especially early in the game. Each move impacts the availability of future moves.
- Focus on clearing out pegs from the edges and corners, as these positions can limit your options later in the game.
- Try to maintain flexibility and avoid leaving groups of pegs that cannot be moved or jumped over.
Enjoy the challenge and test your strategic thinking with Peg Solitaire!